package quest.uiproxy
{
import flash.events.Event;

import values.quest.QuestValue;

/**
 * QuestUIEvent
 * @author jliang
 * 
 */
public class QuestUIEvent extends Event
{
	public static const UI_COMPLETE:String = "uiComplete";
	
	public function QuestUIEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
	{
		super(type, bubbles, cancelable);
	}
	
	public var questValue:QuestValue;
}
}